About

I am a product designer specializing in hardware prototyping, with experience ranging from manufacturing lines and CNC shops to architecture crits and user centered design.

I love ambiguous problem spaces and do my best thinking when my hands are involved.

AXE_2142.JPG

Hardware Design & Prototyping

 

I thrive working on open-ended and ambiguous problems,

creating unique solutions from whiteboard to cad to fabrication.

→ Xander@XBREMER.com

 
 

:::

TALKING ABOUT MYSELF

My product design career started studying mechanical engineering in New York, a path I put on hold after college to pursue the masochistic and austere lifestyle of professional bicycle racing. Thusly sobered, I moved west for a degree in product design. Flash forward almost a decade and now I identify as a veteran sourdough bread baker and NYC native cum rock climber and backcountry skier… oh, and designer.

In my work I strive to balance the creative and technical, which to me means being as comfortable creating designs for ambiguous problems as I am devising detailed solutions for executing them. It also means that I am equally comfortable talking to designers, engineers, and machinists or fabricators.

I have experience on manufacturing lines in China, in using all kinds of CNC machines at a world-class digital fabrication studio in San Francisco, at design critiques in a premier Seattle architecture firm, and leading user centered design and prototyping at the Innovation lab of an industry-leading consumer electronics audio company…

Whether I’m owning a design-to-CNC process myself end-to-end, or collaborating on a design project with product managers, engineers, and researchers, I love tackling new challenges. Ambiguity be damned.

 

:::

QUICK RESUME

SENNHEISER Strategic Innovation - mechanical design for microphone array prototypes and leading user centered design projects for consumer headphones.

SYLVAN RAY FURNITURE - taking hand-carved surfaces from ID through 3D scanning, CAD part separation, joinery design, and toolpathing, fixturing and CNC to create first prototype.

AUTODESK Pier 9 Workshop - original workflows hybridizing advanced digital fabrication processes with traditional craft techniques, clocking over 1000 hours of CNC time (5-axis wood, lathe, mill, waterjet).

OLSON KUNDIG ARCHITECTS - designs and prototypes for kinetic architectural elements.

APPLE Advanced Manufacturing Engineering - Macbook Pro assembly line failure analysis.

STANFORD, UC BERKELEY, CCA - various shop and classroom teaching roles

COLUMBIA BS Mech-E / STANFORD MS Product Design

 
AXE_0360 copy.jpg